KBH
2018-10-09 05:36:06 UTC
The first two moves are pawn b2 to b3 and pawn g2 to g3. Those moves are regardless of opposing moves.
Additional moves are pawn c2 to c3 and pawn f2 to f3. But those moves are only allowed when and if there is no potential threat to the knights. Of course one side may be held as required and the other-side worked as allowed.
The overall goal is to get the left-side bishop to a3 and the right-side bishop to h3 where they are swapped with opposing bishops using a response from the knights.
Finally, an additional goal is to get the left-side knight backwards to c2 and the right-side knight backwards to f2. Of course one side may be positioned as expected with the other side not able to reach the preferred position.
Since it's difficult to write down a structure of this simple logic I'm thinking of this logic as an artificial intelligence if-then-else template. Of course there is a large number of possible opposing moves and combinations of opposing moves.
Obviously, I'm not interested in statistical keyword searches but want an if-then-else structure that can be partially used, or fully used, or expanded to additional dimensions. As an application developer I'm really more likely to just write a custom if-then-else structure for each application.
----------------------------------------------------------------------------
The game does continue onward otherwise. Pawns take defensive positions relative to the movement of opposing pawns. The queen is swapped with the opposing queen as soon as possible, the knights are swapped with the opposing knights, and the rooks are swapped with the opposing rooks.
This game strategy just simplifies the possible moves and makes a draw more likely but a loss less likely.
Finally, playing computer chess seems to assist digestion.
----------------------------------------------------------------------------
Additional moves are pawn c2 to c3 and pawn f2 to f3. But those moves are only allowed when and if there is no potential threat to the knights. Of course one side may be held as required and the other-side worked as allowed.
The overall goal is to get the left-side bishop to a3 and the right-side bishop to h3 where they are swapped with opposing bishops using a response from the knights.
Finally, an additional goal is to get the left-side knight backwards to c2 and the right-side knight backwards to f2. Of course one side may be positioned as expected with the other side not able to reach the preferred position.
Since it's difficult to write down a structure of this simple logic I'm thinking of this logic as an artificial intelligence if-then-else template. Of course there is a large number of possible opposing moves and combinations of opposing moves.
Obviously, I'm not interested in statistical keyword searches but want an if-then-else structure that can be partially used, or fully used, or expanded to additional dimensions. As an application developer I'm really more likely to just write a custom if-then-else structure for each application.
----------------------------------------------------------------------------
The game does continue onward otherwise. Pawns take defensive positions relative to the movement of opposing pawns. The queen is swapped with the opposing queen as soon as possible, the knights are swapped with the opposing knights, and the rooks are swapped with the opposing rooks.
This game strategy just simplifies the possible moves and makes a draw more likely but a loss less likely.
Finally, playing computer chess seems to assist digestion.
----------------------------------------------------------------------------